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If you want unrealistic promises, look somewhere else. I definitely can help you learning Houdini, but I will not promise you anything else.
You will not get a job at ILM after this. My mantra is: "This is a profession, not a hobby."Īlso - No, I will not be able to make you a senior FX TD. That's the nature of the field sometimes. What you get is production knowledge, that sometimes includes boring bits, no quick results or super fancy examples.
Applied houdini free download how to#
It's also too limited - you learn how to do effect X, but have no idea why things were done this way, what other ways there are and what the context of all of it is.īut you can always solve a problem yourself and go bigger with proper fundamentals. You spend more time on execution than on learning the underlying concepts. People always want that, but I don't believe in that. I don't show you hollywood level huge scale effect tutorials. Sure, just register here for a free account and have a look around. Or in gamer terms: My course tries to be the main quest line, so that you can do all the side quests by yourself. The course tries to teach you the most important concepts so you can then dig deeper on your own. So that you can understand the context of the other courses and resources. So what I have to offer is a structured approach to learning Houdini. If you don't understand the fundamentals nothing makes sense.And it's those fundamentals that surprisingly few videos explain properly. Unlike other programs you can't just jump around the topics. I think that's because there is no guideline through all the knowledge. Yet - a lot of beginners struggle with it. It's true - There is so much material out there - it was never easier to learn Houdini! There are so many courses and tutorials out there, a lot for free. I also constantly re-record old videos to adress problems, fix mistakes and make things clearer. I am constantly trying to keep the knowledge up to date, so that you understand the latest workflows. The course is "alive", that means I am constantly adding or updating videos (4 per week on average, sometimes more, sometimes less). That's why a "buy once"-approach didn't make sense to me. Most tutorials are outdated after at least 3 years, some even after one. The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before. Houdini should not be your first 3D program. So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs. No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!Īlso the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing.). Most videos have one or more of the following:Īnd don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. So while you certainly don't know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there.Īlso the site is not just a bunch of videos: It's a learning platform. I cover standard cases of POPs, FLIP, RBDs and PYRO. Well, for one I cover the whole range of Houdini (or at least the most important bits), so you're not just buying into one topic.
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Somehow I managed to work for companies like ILM, Framestore, MPC and PsyOp in film, TV and commercials.įAQ So what's so great about your course, heh? In addition to each renderu is applied automatically watermark.I work as a FX TD in London and have about 10 years of experience in the VFX industry. Houdini Apprentice primarily offers the ability to render projects to a maximum resolution of 1280x720, does not work with external renders and creates its own format that is not compatible with paid versions of Houdini. The free version of the app has some limitations. Houdini Engine rendering engine can also be used in external applications including Maya and Unity. Through the use of operators based on the internal language of the VEX (Vector Expression) application, all the calculations can use CPU or GPU and technology OpenCL.
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The application also allows you to generate a series of special effects including fire, smoke, liquids, sand, fur, hair, etc.
Among the main tools for creating polygons find like Cube, Sphere, Torus, Tube, Grid, Circle, Curves, Font, Sculpt, Shatter, Convert, Carve, Group Geometry, Reverse, Refine, PolyExtrude, Polycap, EdgeCollapse, guy, fractal, Morph, Waves and much more. Houdini Apprentice provides a number of useful tools for creating and modifying 3D models.